Delivery
- Who will work on the project?
- What happens in the first four weeks?
- How are risks and changes reported?
Buyer notes
Short, direct guidance for comparing companies, testing a proposal, and protecting the project before work begins.
A measured process helps buyers compare working methods instead of reacting to polished sales material.
State the business problem, users, essential features, technical constraints, target date, and what is still uncertain.
Choose companies with visible work close to your project type. Three well-matched providers are usually more useful than a long general list.
Ask each company to explain discovery, delivery stages, technical choices, risks, testing, handover, and support in plain language.
Confirm who will lead the work, who will build it, where the team is located, and how often you will communicate.
Set out ownership of source code, design files, cloud accounts, data, documentation, and third-party licences before development begins.
Ask how defects, security updates, platform changes, analytics, content, and future releases will be handled.
Ask for relevant playable work, engine and platform experience, multiplayer and backend responsibility, art production capacity, build ownership, store submission support, testing, source code handover, and a realistic plan for post-launch updates.